While the actual graphical make-up of the game was pretty close to its Xbox 360 counterpart, the inconsistent frame-rate definitely impacted the gameplay experience. This kind of optimisation is good news, especially for PlayStation 3, which struggled to maintain performance in F.E.A.R. The added use of extra post-processing effects, for example, adds more atmosphere to the scene, while the switch to a deferred shading-based solution allows for a multitude of dynamic light sources to operate without the kind of hit to performance we would expect from a traditional forward renderer. Powered by a heavily modified Despair Engine (as utilised in Day One's last game, Fracture) this has resulted in several key enhancements and optimisations which help deliver a more polished experience across a range of platforms. The core technology underpinning the game has also seen a substantial change. The ability to jump in and out of the campaign with another player in tow, with one person playing as series lead Point Man and the other as his supernaturally reborn brother, Paxton Fettel (with differing special abilities) adds an intriguing twist to the standard F.E.A.R. Shifting into the hands of Day 1 Studios for this latest instalment, the team has made multiplayer a focus for the new sequel with the introduction of a robust co-op component. debuted in late 2005, the series has lost some of its impact in terms of delivering a dark and frightening experience and has evolved in new directions. These two very different skill sets can lead to a lot of great co-op play in the campaign, such as having Fettel levitate enemies so Point Man can shoot them, or having Point Man go to one side of a group of enemies and Fettel possessing someone on the other side to flank a group.Since the original F.E.A.R. Fettel can extend the life of a body by picking up souls from dead enemies, but in order the keep the same body, players will have to continue to kill enemies in order to supply him with souls. Bodies can only stand possession for so long before they explode in a bloody mess and Fettel’s possession ability has a cooldown (measured the same way as Point Man’s bullet time). If Fettel’s body gets shot at and gets to the damage point of incapacitation, the body will simply die and Fettel will rematerialize in soul form. In body mode he can carry around and use weapons just like Point Man as well as having the bonus perk of getting an extra buffer to his health. Fettel’s true strength, though, is his ability to switch to body mode.įettel can possess any hostile humans you come across (though this is usually Armacham soldiers, there are a few places where you can possess cultists or zombies as well). In this mode he can also shield Point Man by firing his beams at him or fire a beam at an enemy, levitating them helpless in the air. He can shoot red energy blasts from his hands to hurt enemies, but he can’t carry around any weapons at all. In his normal soul mode, Fettel’s quite a bit weaker than Point Man. Fettel, on the other hand, has two different types of modes: soul mode and body mode. The gauge shows you how long you can be in bullet time and slowly refills once you’ve left it. He also gets a special ability to trigger bullet time (or slow-mo) which is measured by a gauge next to your cross-hair. Point Man’s more of the “standard” FPS combatant, able to pick up different guns, grenades, etc. The two brothers play completely differently, so don’t dismiss Fettel as just being a copy of Point Man with a different face. In the campaign, the host of the game plays Point Man with his or her partner playing Fettel (note: in the single-player Fettel only seems to show up during cutscenes and story bits, and not as an AI-controlled combatant). Sadly, players can not play split screen with online play in the extra co-op modes. The co-op campaign can be played online or locally via splitscreen on the PS3 or 360 and splits vertically with offset. are concerned, so I won’t be touching upon the single-player campaign at all. The co-op campaign is the same as the single-player campaign as far as stories, events, and maps, etc. The game offers two different types of co-op play: 2-player co-op campaign and up to 4-player co-op multiplayer. Haunted by the brother he killed, Point Man is driven towards the city and Alma where he must confront his own horrific past. Her birth contractions are sweeping over Fairport, bringing forth unspeakable horrors. and she’s about to give birth to a child. The city of Fairport was put to the torch in order to destroy Alma and her psychotic son (also Point Man’s brother), Paxton Fettel however, Alma survived. 3 returns to the story of Point Man as he continues to survive the fallout from the events of the previous games.
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